Keith: Back during 2008, EA and a new and upcoming development crew, Visceral Games, shocked the gaming world with a new kind of survival horror game. That game was known as Dead Space. Set far head in the future, the story of Dead Space revolved around combining sci-fi survival horror, nasty aliens called necromorphs, religion, and a hefty amount of action. Taking cues from other survival horror games, especially from Resident Evil (who Visceral Games were big fans of), Dead Space was easily one of my favorite games and I was surprised to find so many different elements that the game incorporated and how accessible the title was. In fact I played that game twice through it’s lifetime. Thirsting for more, I eagerly awaited the anticipated sequel that would eventually arrive several years later during January 2011.