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PC Gamer UK: Multiwinia: Survival of the Flattest Preview

PC Gamer UK writes: "Our primary aim for multiplayer Darwinia," says lead designer Chris Delay, "was to satisfy Microsoft's requirements enough to get Darwinia onto their service and gamer dollars into our accounts." Wait, what? Chris is alarmingly honest about the game Multiwinia nearly became: they only started work on it because they wanted to get their superb action-strategy game Darwinia onto Xbox Live Arcade, and Microsoft dictate that all Live Arcade games must have a multiplayer component."

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