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GamesRadar: Does Godfather II really need its movie license?

GamesRadar writes: "When EA Games decided to adapt The Godfather into a game in 2006, it was a controversial decision, in no small part because The Godfather was never an action movie. It was violent, sure, but not in a way that translates to coherent gameplay. EA worked around the problem by creating a new, parallel storyline that put players in the shoes of a previously unknown Corleone soldier, who worked offscreen to bring about key events in the movie. And while the movie's fans cried foul, it still made for a compelling game."

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