1UP: "I imagine that Daniel Suarez must be pretty frustrated. As executive producer for Treyarch on Call of Duty: World at War, he answered my first question about the game before I even had the chance to ask it.
"We feel that this is the best game we've ever made."
The question, of course, had to do with the developer's reaction to the reaction of the game media and message-board citizens when they found out that Infinity Ward, the original creators of the Call of Duty franchise, was not handling the successor to the wildly popular Call of Duty 4.
To put it kindly, that reaction was not very kind. Treyarch's last go at a Call of Duty game was 2006's Call of Duty 3 -- and though it is by no means a bad game, its single-player campaign through the French countryside provided few memorable moments. Contrast that to last year's new and shiny COD4, with its modern bombast and perk-driven multiplayer, and you can start to see why some people -- fairly or not -- started to view Treyarch as the franchise's B team.
That's a stigma Suarez seems very eager to shed. According to Suarez, development conditions weren't exactly ideal for COD3 because the team only had about a year to work on it. But this time the team has had full access to the COD4 engine and a traditional two-year cycle to work on World at War, and it seems to be ready to get back on its game."