Matt Ferguson of G4@Syfygames decided to take a look at where bullet time in video games originated, and somehow ended up talking about 1960s filmography and 1980s hair metal. His feature traces the origins of Max Payne and The Matrix video games and takes an in depth look at how developers got the inspiration for slow-motion theatrics.
Following the remake announcement of the Max Payne remakes, the internet exploded with ideas of what it could look like.
Just look at Alan Wake 2, it quite literally has the exact same character. This model in This article looks nothing like any rendition of max
I don’t think about what he’s going to look like so much as I wonder as to what he’ll sound like after James Mcaffery passed away suddenly last year. He was the voice of Max Payne and it’s hard for me to imagine Max voiced by anyone else.
Remedy and Rockstar are rolling out the red carpet for the Max Payne remakes on PS5 and Xbox, with similar development costs to Alan Wake 2.
What made Max Payne an amazing experience?
Still weird to me that out of all the games with bullet time and slow motion, Max Payne 1 and 2 are the ONLY ones that render each individual bullet, which IMO really elevates the bullet time effect 👌
Holy cow, couldn’t watch more then a minute with buddy having the mouse sensitivity set to 100 lol