''Every so often, a game comes around that simply blows you away. Braid, released on the Xbox Live Arcade on August 6, is one of those games for me. Developed by the two-man team of Jonathan Blow and David Hellman, Braid is a puzzle-platformer.
The first thing that you notice about Braid is that there is no main menu. When you load up the game for the first time, you are faced with the image of a burning city. The word "Braid" is written in the sky, and the protagonist Tim is seen in silhouette. Walking Tim to the right eventually brings him to his house, where you begin your adventure.
This bold opening sequence illuminates two things about this game: first, its almost complete lack of formal instruction. The game offers no tutorials or hints as to how to play the game, outside of a few pictographs in the first game world. This is just one of the many things Braid does to thumb its nose at game conventions, others being the various allusions to other video games (most notably Super Mario Bros.) and the shocking end sequence that makes you question fundamental assumptions you make when playing video games.''