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Gamasutra Q&A: Mekensleep's Lejade - The Extended Soul Bubbles Interview

Small French game design studio Mekensleep developed an original DS title with a small team, and Soul Bubbles' story is unique in many ways.

In an extended version of a Q&A Gamasutra has highlighted elsewhere, the studio's creative director Oliver Lejade also discusses the challenges that come with the oft-cited goal of "making the game we wanted to make," from conception, to media reception, to distribution.

In Mekensleep's case, this journey was complicated by the casual-hardcore player divide and the extra hurdle original titles sometimes face in the burgeoning DS market - and Lejade was happy to explain the trials and tribulations of ploughing one's on furrow.

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