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Gamer 2.0 - Cracking the Game to Movie Puzzle

Jacob Stutsman reports:

''Ten years ago George Romero struck a triumph for the videogame movie, and the possibilities were transformative. The father of several cult horror classics, in what surely seemed like a boon at the time, was announced to helm the director's chair of the Resident Evil project. Far out of the foreign waters of the $20 million disaster that was the Super Mario Bros. movie (of which Bob Hoskins proclaimed was the worst experience of his movie making career), such pioneers like Romero were cementing capacious inroads that were sure to elevate the notion of a videogame movie to a new, gilded meridian. Mortal Kombat had just grossed $122 million worldwide and $36 million on home video, and Tomb Raider was entering pre-production in what would become a $274 million blockbuster.''

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Amadeo3687d ago

I personally don't think we'll see phenomenal games to movie transitions for several more years. It took comic book to movies a little while to reach the critical point that they're at now, with a few hits along the way (the first Batman and Superman). But it took a while to get to where the Dark Knight, Sin City, and hopefully Watchmen, got to. Videogame based films is still a relatively new concept. Although the first Mortal Kombat wasn't terrible...

techwizz3687d ago

I like a lot of the points brought up here, especially the one about games struggling to be art because there has to be an obstacle to overcome from level design to bad guys, whereas a film - as true art - can explore human nature with not obstacle except perhaps the character himself.

AmpedMan3687d ago

The whole time I was waiting for the author to tell us how a game might then be translated into a movie effectively. I guess that's a problem for director's to solve.

Maybe simulate the discovery of gameplay, show the aha moment of solving a complex puzzle, or stick very close to a game's atmosphere (e.g. much more claustraphobic scenes in Resident Evil movies).

Mgoblue2013687d ago

Well it was only a few lines, but I tried to communicate that one could capture the essence of a game. I probably should have given a more complete example, but I was simply trying to say that a director/writer could extrapolate the basic premise of a game and play on that premise. For instance, I mentioned that Batman Begins explored the facets of fear, and it wasn't even a horror movie. I was hoping to communicate that videogame movies should explore the essence of what it means to be something, to be human, through artistic integrity. Resident Evil tries to do fear, but all it can do is muster a few cheap scares. It doesn't really know how to be fearful. It sounds simple, but every movie starts with a larger premise and explores various facets of that premise through scenes and performances and characters. So a videogame movie should find what the game is trying to communicate and be and turn that into a riveting story.