Kieron Gillen from OXM Online writes:
"We're about to go hands-on with Fable II. Designer Peter Molyneux passes us the controller. The game starts, and we're thrown into a city; Dickens with a fantasy twist. The street-urchin child who'll eventually grow into a hero stands alongside his older sister, Rose, gazing dreamily at a castle. Peter interrupts, stopping the game, speaking to Lionhead producer Will Braham: "Can we have a smooth transition from the first camera, back around the head rather than a cut?" He restarts the game. We carry on. A few minutes later, he halts it again. "Light on the bread-trail a little lighter." We continue, our nuggets of play interrupted by Molyneux's dictated notes for future correction."