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130°

Lucasfilm "definitely" wants to continue Star Wars 1313 in some way

Players would have assumed the role of a bounty hunter, exploring the criminal underworld of the galactic capital Coruscant.

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Community3044d ago
jay23044d ago

They can 'want' but they won't we get *^^t like Battlefront.

3-4-53044d ago

* I think they wanted to take parts of it for the Boba Fett movie, and then make this game connect to that within the Star Wars Lore to make it all cannon first.

We will see some form of this game and it connecting to the larger Star Wars universe will help it be even better....at least IMO.

bixxel3044d ago

DOn't worry. Bioware will make Star Wars 2323, as far as I've heard.

retrogamer093044d ago

I really don't want to play another Star Wars RPG. If Bioware is gonna make it an action adventure game then I'm all for it.

Roccetarius3044d ago

I would have imagined Star Wars 1313 to be like Prey 2, but that would only have been wishful thinking. I doubt we'll see something happen with this as well.

retrogamer093044d ago

EA could easily finance it. Idk who owns the rights to it. If Lucas Arts owns it then making the game, especially now with the install base out there, is a no brainer. If EA has the right to commission the game then idk how they can't get one of their studios on it.

itsjustexuma3044d ago

Bethesda owns Prey
EA has the Star Wars rights for 15yrs but Disney owns star Wars

Sevir3044d ago

I assumed Star wars 1313 was the game Viceral would make given that Henning is leading it, but Visceral is working on a Han Solo Uncharted-esque Star wars game.

120°

20 Awesome Canceled Games You'll Never Get To Play

You can understand some games getting canceled, but these awesome looking games still baffle us to this very day.

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culturedvultures.com
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Should be Opinion piece
Nyxus43d ago WhoDisagree(0)Agree(0)
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Community41d ago
-Foxtrot43d ago

"Tommy saving the planet from an army of aliens after they abducted him and his entire bar, with the game ending on the promise that Tommy would be back, but that promise was never fulfilled"

The thing is with the original Prey 2 that Tommy wasn't even the main character, they replaced him with some generic looking space bounty hunter. It was a refreshing change to see an awesome Native American character with ancestral like powers fight aliens yet they ditched him. It was only after an outcry they showed much later in a new preview that Tommy was in the game as an NPC.

I'd have prefered a real sequel with Tommy as the main character, literally picking right up from the originals ending.

As for Eight Days...Sony really needs to pick this up

If Amy Hennig was still at ND, I'd have loved to see her tackle it after what she did with Uncharted.

isarai43d ago (Edited 43d ago )

I thought that was awesome too, and honestly i wish people werent so damn critical about cultural variety in games. I feel like people try to ruin devs lives if even one detail is off about their culture in a game and so everyone is too scared to try anymore

isarai43d ago (Edited 43d ago )

One of the lead engine programmers for Prey 2 at Human Head was my programming instructor when i was taking game design. This game was in limbo at the time and we asked once and only once about this game, the misery in his eyes when he told us "this is the 1st and only time ill ask you to never ask me about that game" was something ill never forget😅 he used a couple assets through the curriculum for teaching purposes but nothing very tangible. Just a function here, a 3d prop there. Such a shame. Years later i saw him at a magic tournament, we caught up and he still thinks about that game and how it's "practically done" probably sitting on a drive somewhere

shinoff218343d ago (Edited 42d ago )

Practically done? Jeez that fking blows because that looked much more interesting then what bethsada made. Don't get me wrong I enjoyed the one bethsada made.

Lmno looked interesting.
I'd knock titanfall and fez off the list. Add something else. Scarface 2 man only if would've been awesome. Prey 2 should be higher to. Either way not a bad list. Out of 20 there's only 2 I'd hate on.

isarai42d ago

That gen got a lot of games canned right before the finish line. Cipher Complex, Battlefront 3, legacy of kain dead sun just to name a few

XiNatsuDragnel43d ago

Games that need to come out: Battlefront 3, 8 days, and timesplitter 4.

Skuletor41d ago

One that's not on the list is Killing Day, I remember seeing the trailer in 2005 and being impressed at the time. Being Ubisoft you know it would have been a AAAA game too, lol
2 Days to Vegas and The Getaway 3 are two other games that seemed promising but never came out.

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120°

5 Ambitious Games That Shouldn't Have Been Canceled

Sometimes even promising titles never see the light of day. These are five of the most ambitious games that shouldn't have been canceled.

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Community273d ago
GaboonViper274d ago

Silent Hills cancellation was a travesty.

mrbearbear273d ago

I still wonder to this day if it was a reboot, or sequel.

cammers1995273d ago

Lol. The tags made it so I didn't have to visit your website.

goldwyncq273d ago

Kojima wouldn't have started his own studio if Silent Hills didn't get cancelled so even if it stung at first, I'm fine with it.

chobit_A5HL3Y273d ago

i remember being so excited for patriots for years, only to have them release that siege trash. i hate how multiplayer games, pvp in particular, have ruined so many potentially good games.

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320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

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Community410d ago
shinoff2183410d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese410d ago

It's obviously something that can be revisited. But, yup, agree.

darthv72410d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff2183410d ago

Hope I will cause it sounded amazing.

Knightofelemia410d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese410d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars290410d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop410d ago (Edited 410d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg410d ago (Edited 410d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red409d ago (Edited 409d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars290409d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red409d ago (Edited 409d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

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