Edwin Evans-Thirlwell:
" In 2009, Kinect was poised to take over the world. A witches' brew of infra-red projection, an RGB camera and a multiple array mic designed to support full 3D motion and voice control, it was the magical piece of hardware through which everyone could play games, by making everybody a video game peripheral."
Kinect was one of worst gimmicks ever. MOTION control is just a fad just like light Guns, camera, 3D and pretty soon VR/AR.
Gaming is all about you and the plain old controller. Glad we don't have to hear about Kinect, Move, Wiimote, and concentrate on things that matter, real games.
A kinect article? Wow, thats Rare...
The first problem kinect had was that Microsoft skimped on the tech and put it put there without the proper ability. They limited its potential by saving money. Either out the necessary chips in our don't release it.
They rushed it just like rushing 360 and getting RROD.just like rushing Xbox one to launch with PS4 because they knew they would fall behind in sales.
Second problem was not putting core games out and going full casual. The fans wanted games but they didn't support halo or gears or any game for it to matter to the core gamer. They settled for fly by night gamers who's attention never stays put.
And as for those record breaking sales,Microsoft did what they always do: used their weight and muscle to FLOOD THE RETAIL CHANNEL just like they did with 360 to reach those "first to 10 million" sales. And pushed it with their multi million hype machine.once gamers saw how terrible most games were to play with inaccuracy because they skimped,it was inevitable for its downfall.
When dancing and exercise were your best games, that tells you how much of a failure in execution it was. Only propped up by money and a big company that misled people the whole way with ponchos and scripted stage acting.