Following its female-centric debut, the Gamasutra 20 returns to honor those game developers that our editors our editors think are breaking through in 2008 in terms of promise, execution, or attitude.
The editors of Gamasutra are delighted to present are second ever Gamasutra 20 list - this time honoring the twenty teams we consider to be Breakthrough Developers in 2008.
Of course, with the burden of deciding comes comes some notable challenges. What's to say whether a studio is 'breakthrough', especially if it's been working on games for some time? How do you even define the concept, anyhow?