PC Gamer UK writes: "The lead designer on Velvet Assassin, Sascha Jungnickel, was previously at IO Interactive working on the Hitman series. This will also be a third-person stealth assassination game, but more story-driven and narrowly focused. You play a British Special Operations agent during WWII, carrying out missions based on real events deep within Nazi territory. Jungnickel wearied of the manpower-intensive approach to game design IO had moved towards with Hitman: Blood Money. It took a team of 180 people to make that game. Sascha wanted to work in a smaller team, and focus on mechanics that would work throughout the game rather than coding level-specific ones."