DS Fanboy writes: "Tranquility is a difficult feeling to convey in games. Most video games are, by their nature, conflict-heavy -- obstacles get in the way of whatever activity you're trying to do, and you have to struggle in some way to overcome them. Sometimes this manifests as fighting, sometimes it's puzzle-solving, but it almost always results in a sort of tension that can't be resolved until the successful completion of a challenge. Tranquility in most games would translate into stagnation and boredom. Mekensleep's Soul Bubbles manages, somehow, to balance a pervasive tranquility with an appropriate level of challenge -- it's difficult, but relaxing at the same time. And it's completely beautiful.
I struggle to think of anything at all that is wrong with this game. At the risk of sounding like an overly soft reviewer, Soul Bubbles is a masterpiece, with evidence of loving thought in everything that goes on the screen(s)."