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Busting makes me feel good: Hands-on with Terminal Reality's Ghostbusters (Destructoid)

Nick Chester writes:

"Because I'm nearing the ripe age of 30, it goes without saying that I spent much of my youth in the 80s, so I'm old enough to have seen both Ghostbusters films in the theaters. I also religiously woke up at unheard of hours on Saturday mornings to catch The Real Ghostbusters cartoon and owned the full line-up of Kenner's action figures. To say that the characters and the franchise appeals to my nostalgic side would be an understatement.

So when a little bird whispered in my ear late last year that they were working on a bona fide follow-up to the original films in the form of a Ghostbusters videogame -- with original actors and writers on board -- I melted into a seven-year-old boy. Then the news hit: the title, so far along in development, had essentially lost its publisher. The fate of the game was in question, and while it didn't look like the game would be outright shelved, the 2008 release date was in jeopardy.

Then last week, a package arrived, and hidden inside a jet-black folder were preview builds of the Terminal Reality-developed Ghostbusters: The Video Game for the Xbox 360 and PlayStation 3. Yes, the game exists, and it's very playable. Hit the jump for a walkthrough of what it was like my first day on the job as a real Ghostbuster."

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destructoid.com
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AStupidXbot3411d ago

I'm A Stupid Xbot, thanks to the dvd format drive, they had to reduce the enemies shown on the game, hopefully it will become a PS3 exclusive to have the games true vision.

avacadosnorkel3411d ago

majority of PS3 owners are older that probably grew up on Ghostbusters so it would make sense they would like the game the more than sombody born in the late 80s.

Sony had the rights and sold them...idiots.