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The Daily Grind: would you want a moral compass?

A survey that asked for player feedback on several hypothetical City of Heroes features included the possibility of a 'rogue' system, in which your character's actions in the game would dictate whether they swing to the hero side, the villain side, or a grey area inbetween. At present, heroes and villains are stamped as such from character creation onward, and the story arcs treat you as one or the other, with no moral ambiguity.

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