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GCG - Richard Garriott on In-Game Languages

James Portnow reports:

''A group of students wrote me to ask about the value of created languages and how to implement a created language in their game.

It got me thinking about the ramifications of designed languages in our medium. They can become both a powerful tool for immersion and an incredible way to train language acquisition, or even teach a new language. They can also be the fastest way to sink a game.

From Al-bhed (Final Fantasy) to Gargish (Ultima) to Simlish (The Sims) to Logos (Tabula Rasa), games have dabbled with alternate languages -- but why? What purpose do they serve? How can they be implemented without being an enormous barrier to entry? How can we unlock the greater potential hidden within these crafted languages?''

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