Last week Microsoft held an event at Warwick University to promote the launch of XNA Express, its easy access development platform for Windows and Xbox 360, aimed at academia and the amateur coding scene.
At the event, Chris Satchell, general manager of the Game Developer Group, spoke about his ambitions for XNA - in particular Microsoft's desire to foster a community that will share its home-made games through a YouTube-style content portal.
Legendary game designer Peter Molyneux - whose Lionhead studio was recently acquired by Microsoft - followed up by offering advice and encouragement to budding young coders.
GamesIndustry.biz caught up with them both afterwards to find out more about how XNA will change the development landscape. In part one of our interview, Satchell and Molyneux discuss the possibilities - and potential pitfalls - of opening up console development to all comers. Part two will be published tomorrow.