Ex-Sega Producer Apologizes for Blast Processing

If you grew up during the console war between the Super Nintendo and the Sega Genesis, you may remember the dreaded term "Blast Processing."

Blast Processing was a fabricated term which was supposed to represent how the Sega Genesis was more graphically powerful than the Super Nintendo. Below is a statement taken from Ex-Sega producer Marty Franz who apologizes for creating the coined PR term.

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Jackhass1092d ago

Aw, I liked Blast Processing. No need for apologies!

fr0sty1092d ago (Edited 1092d ago )

It was a term used to describe the fact that, while the Genesis was weaker graphically than SNES in every way (sound too), its CPU was a good bit faster. This led to less slowdown in games that had heavy action. It wasn't related to graphics.

choujij1091d ago (Edited 1091d ago )

I think the belief that the Genesis is inferior in sound, is not entirely true. For example, the Genesis is capable of 16bit PCM playback without any hardware modifications. There's several YouTube videos of people playing music from the cartridge if you want to see for yourself.

Cindy-rella1091d ago

Reminds me of people talking about dx12 and cloud computing because the fact is that the xbox one hardware is less powerful than the ps4.

TheCommentator1091d ago

The Genesis says High Definition Graphics right on it! Who knew that 240i is HD. Sega, you were always ahead of your time, lol.

Army_of_Darkness1091d ago

I always found the Genesis version of games much more responsive than the snes counterpart. But yes, the super nes was graphically superior.

alabtrosMyster1091d ago

The SNES was a pixel pushing monster when it was released back in 1991, mode 7 did tricks that were unthinkable on home consoles at the time, all at very good frame rates... I can still recall how f-zero impressed me! The semi transparent objects were a big deal too...

However, the snes had a very weak CPU, games had horrible slowdowns, especially the early titles that did not benefit from extra chips, games like final fight do not show many enemies on the screen compared to the streets of rage games, street fighter II turbo is slower at its max speed on the snes... And the genesis could pull off amazing effects when in the right hands, titles like batman and robins have rotating sprites, something that mode 7 would never pull off (only 1 backgrould layer can be manipulated by it) the genesis version of mega turican has similar effects at well...

When all is said and done the 16-bit area machines were all comparable in many ways they traded blows...the genesis and tg-16 both held their own very well considering that they were released a long time before the Nintendo machine!

fr0sty1090d ago

@choujij, compare voice quality in the street fighter games or mortal kombat games for Genesis and SNES, you'll see SNES wins by a landslide. This was true in just about all games. SNES' voice samples (or any actual sound clips, not MIDI music generated by the sound chip) are always cleaner. The music had a softer, cleaner touch to it as well. Genesis was always harsh, twangy, and lacking bass.

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ZombieKiller1091d ago

PSSHH! It's a little late for apologies! i want my money back! I already bought this piece of sh-- hey wait, what's blast processing?!

lol it's ok, we're good. Playstation is king in 2015

solar1091d ago

Lies to sell us a product. Hopefully that practice has been retired ;)

bmf73641091d ago

Not entirely. Blast processing was a term to describe minor and short-term increases in graphical performance for the Genesis. It was nothing more but a minor coding trick coined into a marketing stunt.

alabtrosMyster1091d ago

Not, really read the quote, I think the guy who wrote the article did not understand what he transcribed...

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jashtheflash1092d ago

I always knew Blast Processing was a sham

gangsta_red1092d ago

Lol, I remember this from a friend who used to work at Sega a long time ago. He also told me it was all a PR stunt from marketing, even still it made for some awesome commercials.

Death1092d ago

This was Sega's way of combating Nintendo's "Mode 7" that was all the rage at the time. In many ways Sony learned from the greats creating the illusion of power by marketing the chips within their consoles. Ask gamers what Xenon is and they will usually just stare at you. Mention the Emotion Engine or Cell and they know right away. People to this day still believe the Xbox 360 is powered by an x86 processor and have no idea it was PowerPC based and has more in common with the Cell than they thought.

BVFTW1092d ago

Dude, you sure love that story! You write about those CPUs every freaking time, even on an snes-genesis/megadrive article.

awi59511092d ago (Edited 1091d ago )

Sega was better at the time we had mature games that never came to nintendo without being censored. The games sounded better as well and you had a headphone jack so i could game at night without getting yelled at by mom. Also the super nintendo came out so late and had no sports or racing games like sega did and that made all the difference.

Apocalypse Shadow1092d ago

Lead it to death to spin something about Sega to be a negative about Sony.unsurprised.

I loved blast processing.commercials were funny.

MCTJim1091d ago (Edited 1091d ago )

I remember this..mode 7 was hardware scaling and rotation if I remember correctly.

and as for the apology..i did not read where he said he was sorry...he said I have to take responsibility for that was indeed a programming trick for more colors if I remember correctly too.

frostypants1090d ago (Edited 1090d ago )

Mode 7 was a silly name, but it was an actual thing that played a big part in games.

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Muadiib1092d ago

To be fair the Megadrives cpu was over twice as fast as the snes'.

frostypants1091d ago (Edited 1091d ago )

Yeah. The SNES got by on being able to handle pixel scaling and rotation with much less effort, plus it had far superior audio capabilities (think it used a wavetable for music, or something similar, which was pretty amazing for the time). But the Genesis could smoke it in terms of raw speed. Somehow devs closed that apparent gap quite a bit by mid-gen though.

Muadiib1091d ago (Edited 1091d ago )

I remember by heart the colour pallete of the MD was 512 and the snes' was 32,668, yeah I was always a nerd!

I agree the mode7 chip in the snes really gave it an advantage but the MD's cpu when used correctly by developers like Treasure could do some sprite scaling of it's own like in the gorgeous Gunstar Heroes.

Sound wise yeah the MD really struggled in comparison, especially in the area of speech, but programmed well the MD was able to handle some impressive music.

Sega did great in many of their games with Streets of Rage 2 particarly blowing me away, I remember that Konami were also able to get music that was pretty much snes quality!

I loved both consoles but I was a Sega fanboy through and through, not so much anymore for obvious reasons...Sonic 2 still remains one of the high points of my life.

frostypants1090d ago

Man. I need to track down my old consoles now...

Skate-AK1092d ago

I wonder if we will hear the same thing about The Cloud in 20 years. Haha nah I am just playing. That Crackdown demo was pretty impressive.

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