Microsoft's Xbox One racing game Forza Motorsport 6 added microtransactions this week. As you might have guessed, some were not happy about this and have voiced their concerns. Now, Forza 6 creative director Dan Greenawalt has chimed in.
Really ? Microtransaction is a things. It caused people scare and lose trust on industries. Sure, you have option not to buy it, but it leaves people a bad taste. Every publishers have been blame by include this. I would blame EA for this. I will say this again, EA caused this BS from the start, force other publishers to follow the suit. At least, these publishers are bit better than EA. Everything EA touch, it turns to shit.
Two Force - You are wrong about a few things. Plants vs Zombies: Garden Warfare is the best shooter this gen IMO, and it's a Popcap/EA game. Not everything EA touches turns to crap. They got it SOOOOO right with PvZ:GW. I just wish they would learn from that and apply it to their other games.
Microtransactions are the bane which I have clearly stated before there shouldn't be no new movement of this type in the industry it will ruin the industry as an whole.
The ONLY time I'm OK with micro-transactions is when they are cosmetic only and do not change the gameplay at all. The rest are terrible.
Of course he does... Alsomst all future AAA Games will have them. People should get used to that kind of practice. If they are optional and you can get the things in a normal pace without paying im fine with it, but dont make something pay 2 win.
Buzz off with this BS. Scummy tactic of adding MTs after meracritic score has settled. Pathetic really.
Must've sold way bellow expectations for them to resort to this. People gotta eat...
Yeah, i think it didn't even break a 700k gap.
In general I am no fan of microtransactions if they have a significant impact on gameplay. But in the case of FM6 they are ridiculous. To use a slightly hyperbolic description: Only rich noobs with zero patience spend money on microtransactions in this game. You easiely earn 1-3 million credits within a few hours of playing the game. Most cars cost around 50k - 500k credits. Some exotics are above the 1000k. Mods for Singleplayer cost 50k - 300k. Additionally the possibility of gaining 1 million credits with a price spin is huge. I am constantly spending credits on cars and tunes and have around 12 million credits even after spending em on most of the expensive cars. If you really play the game you have no problems of generating credits very fast, so in my opinion tokens in FM6 are useless, so they are no big deal for me.
Microtransactions just seem like a tax on fans of IP's that have it . On all platforms.
As long as they keep defending it, or putting them in, i'm just not going to buy their games. That's just the harsh truth from my side, because i won't accept the degenerating nature of the current gaming industry. If there's any game that seems good amongst these infected games, i'll just wait for a cheaply priced complete edition. In other words, they can have two middle fingers from me.
That's fine but you do realize that these microtransactions do not help you progress or play the game any faster? Racing simulations are grinding games, but Forza does not force you to do any race more than once to progress the career. These microtransactions have been in every Forza game since Motorsports 4. You can easily progress the game without ever buying a single token. These tokens are simply an option for people who want to have more cars, tuning setups, and designs. They have nothing to do with pay-2-win, achievements, and game progress.
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