Eurogamer Interview - Maxis' Will Wright

You can tell a lot about someone by what's on their desk, and Will Wright is no exception. He may have sold over 100 million copies of The Sims alone, but there's no solid gold plaque adorning his office door; instead there's a simple EA-branded sheet of A4, with his name printed across, that tells you you're in the right place.

Inside are the great passions of Wright's life: on the far wall a signed, framed poster of Stanley Kubrick's 2001: A Space Odyssey; on the whiteboard above his desk, printed images of galaxies and a hastily-scribbled graph; on his monitor, the latest build of Spore, which he's been fastidiously testing; by his computer, a toy model of a space craft.

Wright enjoys building palpable models in his spare time; by day it's the virtual building blocks of SimCity and The Sims that have made him one of the most important figures in videogames development.

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