Martin Gaston reports:
''On paper, like most things, this game works. Figurative cousin of the everlasting Final Fantasy series, Final Fantasy Tactics A2: Grimoire of the Rift promises to demand more cerebral dexterity than merely having your fighting character attack, the black mage cause elemental destruction and the white mage heal. Instead, your pieces get placed on an isometric grid and you take turns with the CPU-controlled enemy to see who can kill off the other first. In theory. In reality, you pair a cannoneer and illusionist class together and deal wanton, unstoppable and devastating magic that hits every enemy on the screen and wins you every match in less than two rounds.''