''Red Faction: Guerrilla was one of the surprises of E3 for me, as I mentioned in my single-player impressions preview. It was the sequel to a frankly lackluster set of FPSes and didn't seem to be attracting much hype, so it came as a pleasant surprise when it turned out to be a boatload of fun. The only element of the game that I hadn't gotten my hands on was the multiplayer portion. Thankfully, confirming what I heard at E3, the multiplayer segment had already entered the testing phase, and it was just a matter of waiting. Only a few weeks after E3, THQ has begun an open beta for the Red Faction: Guerrilla multiplayer for gamers with an Xbox 360 and a gold account. After spending a few hours playing in the limited demo, I can safely say that Volition knows what they're doing, and Red Faction: Guerrilla isn't a game that is going to collapse under the weight of its own premise.
Guerrilla's multiplayer places you in the role of one of the two factions from the game: the Earth Defense Force (EDF) or the Red Faction. You control a generic member of these squads and duke it out for points, with the winner being whoever has the most points. The basic controls are going to feel pretty familiar to any shooter vet: The thumbsticks move and aim, right trigger shoots, left trigger performs a melee attack with your selected weapon, A jumps, B activates things, and so on. Guerrilla uses a Gears of War health system where your screen becomes more distorted and red as you take damage, and slowly heals as you avoid damage. A nice switch from the Halo two-weapon system is that you can actually hold up to three weapons at once in addition to your sledgehammer. To switch weapons, you hold down the right bumper and a menu pops up, with each of the four weapons bound to your face buttons. Press the button, and you switch weapons. You can even switch to your last-used weapon by simply tapping the right bumper for each rotation between weapons.''