Uncharted developer Naughty Dog has hit out at players that criticise in-game purchases.
Former community strategist Eric Monacelli was speaking to MCV ahead of next year's launch of Uncharted 4.
The game will be supported with post-release story DLC – a decision that Monacelli admitted would raise the ire of some fans.
“Microtransactions tend to get a sort of negative connotation in the games industry," he explained. "If you remember back in the day, people bristled when they sold horse armour [for The Elder Scrolls IV: Oblivion]. It's something that has always happened.
"But if it's good enough content and you want to pay for it, why not pay for it? That's what it comes down to."
The game's huge marketing budget has worked out for it, bringing in $2 billion revenue in its first 10 months of release.
I think it's about time for government agencies to step into mobile gaming and look around, this is shit.
A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.
Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.
This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.
Wow.
I don't agree with his logic at all regarding the guns behind a paywall. That is a shoddy excuse.
"There were other weapons if they were a more experienced player that they could buy – it's up to them. If you're already kicking ass, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference."
That's ridiculous lol. Yeah here...have these weapons...if you're more experienced...just pay more.
He hasn't justified microtransactions at all.
"It's work, and you should pay for good work.”
How is it MORE work though?? You've just locked off a powerful weapon behind a paywall and in order to gain access to it, I have to pay?
MT's can be done right if approached properly; look at league of legends and perhaps Halo 5; but this is bs. Its quasi-f2p and I felt the burn with Planetside 2, having to pay 7 quid to enable me to buy a sniper rifle (or spend a SHED LOAD of time to get it otherwise).
Come up with a better excuse ND.
I don't support microtransactions of any kind be it in Halo (huge Halo fanboy), Uncharted, TLOU, Gears of War, or whatever. It's a stupid practice that happily didn't exist years ago. Games are now stripped of content or have added filler to make the player feel empowered by spending extra dough that used to be something you worked towards or used a simple cheat code.
I have the upmost respect for the work Naughty Dog has done throughout the years and have enjoyed all of their franchises but this is something that's really low even for them. Naughty Dog should be leading by example since they are one of the top "dogs" in the industry.
cant support micro-t.
but you can thank mobile gaming for that. all these devs and all these publishers want those shinny coins.
So Naughty D caught the bug...but devs like CD P just handing out dlc for free...hmmm.
Its incredibly sad that even a studio like ND is engaging in this bs.
I don't like it but if it weren't for them then they wouldn't have been able to keep games at 60 dollars this gen.
I'm pretty much fed up with triple A game development though. It's just been nothing but let downs. The most fun I've had has been with remasters and indie games, and most of what I'm looking forward to is remasters and indie games.