Jeremy says, "Lara Croft is insane. In 2013’s Tomb Raider (or 2014’s Tomb Raider: Definitive Edition), developer Crystal Dynamics crafted a fantastic narrative that helped us connect with Lara, empathize with Lara, and behold as Lara slowly became the titular Tomb Raider. While traveling with her archeologist friends (that sounds dangerous in itself), they get trapped on the Island of Yamatai by some otherworldly entity. With all attempts to escape the island thwarted—i.e. planes explode upon reaching the island, radio transmissions are hardly received, incessant separation from the group, etc.—danger was upon them. Lara careened of cliffs, fell from thousands of feet, tumbled down rock slides, and sprinted through explosions a la every action film ever, all with beautifully horrific cadence. In Rise of the Tomb Raider the same flare remains—but, something is different…"