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The art and design of Dead Space

One of the most interesting things to see with a game that has taken almost three years to develop is how it has evolved from its original conception to the game it is now. One of the best ways to see this change is through the concept art of a game. So when we all went in for a presentation by Ian Milham and Ben Wanat during the community day EA held recently, the Art Director and VFX/Creature Designer for Dead Space, respectively, I was ready to see something that was a bit different from the final product. However, the first images Milham showed us weren't just a bit different, they looked like an almost completely different game, especially noting that scary Japanese eight-year-old girls were being tossed around when the two artists first came on the game. Thank god they scrapped that idea quickly.

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