Jason Santuci writes, "As I’m winding up to start my own indie game development studio I’ve come to realize just how warped the “retro” genre is. Many “me too” mobile developers seem to think oversimplification equals retro. Many retro gamers never get beyond the brands and games of their youth.
Did David Crane seek to create the lowest common denominator when creating Pitfall? Did late 70’s gamers refuse to explore games beyond that which they already own? Of course not. Why do we as consumers or creators settle for this today?"