Gearnuke writes: "Earlier this year, during Paris Games Week, Naughty Dog revealed that Uncharted 4: A Thief’s End’s multiplayer would run at a resolution of 900p (1600 x 900) in order to accommodate a frame rate of 60 frames per second."
No. It's already running close to 60fps at a locked resolution. And It will only get better until the game is released.
How do you know? All we've seen is a trailer right? Im sure naughty dog will choose whatever's best for the game though.
Digital Foundry: "The version of Uncharted 4 that was playable on the showfloor at Paris Games Week turns in a more consistent 60 frames per second" http://youtu.be/k1cR12ajYlI
I don't get the question anyway...isn't halos dynamic resolution there to keep the game at "mostly" 60 frames. Why would ND need to do it with mp if it's at mostly 60 already? I mean it runs at 900p, so do they mean to get it to 1080p or Do they mean for sp and making it almost 60frames? I think the author made some kind of mistake or is just miss informed...why would ND lower it's resolution just to full lock 60fps...when it may lock it by the time the game releases anyway. Dynamic resolution isn't necessary. And no. ND knows what they are doing.
No they shouldn't. Dynamic Res is inconsistent and is only used to box tick to say the game is (sometimes) in 1080p, when actually the console can't run it 100% of the time at that Res. Better to run at 900p fluidly.
This whole Dynamic reso is a joke. Its really just a way to say that a game is "1080p" or "900p" even when the majority of the time it is not running at that. If the games ran 75% atleast at the top reso and then a few dips sure but its more like 25% at the stated reso and always lower.
They should adopt the dedicated servers concept instead of worrying about resolution.
@Genuine-User Thanks for clarifying, didn't know DF looked at it.
@Concertoine You're welcome :)
I don't think ND is tanented enough to pull off dynamic resolution. They're good, but not 343i good...
I agree. As long as it runs at an almost locked 60FPS I don't see any point in having a dynamic resolution with the game.
I remember when people found out Shadow Fall did something similar to what Halo 5 is doing. Sony got sued for false advertising lol. Honestly for multiplayer resolution isn't THAT important. Frame rate does take precedence. As long as they can find a way to lock it at 60 before launch the game will be fine.
I agree, its not an option. The reviews of Halo showed that AI enemies in the distance had really low fps at times falling to 10 fps, where the motion looked completely choppy. That wouldnt be even remotely practical for multiplayer. I believe halo itself didnt use the dynamic resolution for its own multiplayer either.
why are people saying dynamic resolution is just to say they are 1080p?? Halo 5 doesnt even run at 1080p at any point according to DF, and its not something 343 was boasting about. The only reason for dynamic resolution is to keep the game locked at 60fps, which Halo 5 definitely does (with quite a few graphical compromises though) So while DR is certainly not a bad idea when you are looking for a locked framerate (which should definitely be a priority in MP, either locked 60 or just keep it locked at 30) I doubt its something that can be implemented for multiplayer that easily. In the end, Naughty Dog has probably already thought of several ways to optimize the framerate, so we'll just wait and see
Finally an unbiased and well informed comment.
Halo's dynamic resolution is set for when big battles occur. After playing all of the Uncharted's, it's fair to say there are no "big battles", just 3-5 enemies on screen at a time in a slow paced, small section of a linear map. So ND is able to keep the single player at 1080p @30fps. For ND's multiplayer, it's 900p at 60fps. I think it's great that ND decided to go with 60fps as it's more important than 1080p and losing the butter smooth 60fps for multiplayer. ND doesn't need Dynamic resolution because the battles in Unchartered multiplayer don't come anywhere close to the battles in Halo. Halo has 12v12 matches with lots of vehicles, explosions happening all at once so 343i was brilliant to go with Dynamic Resolution and keep the 60fps smoothness. Uncharted doesn't need Dynamic resolution because there just isn't enough going on on the screen to warrant it...however I am surprised that the PS4 and ND are not able to get 1080p 60fps for either of the single player and multiplayer...Uncahrted isn't doing much when it comes to hard processing. Uncharted is a linear game with limited events going on at a single time for both campaign and Multiplayer.
Where did you get your degree in game development? Also while we're at it, where did you get your hands on a copy of UC4? The Uncharted series is well known for its visuals, but it's also ahead of the pack & well lauded for its animations & it's physics tech. These are all bits of "hard processing", may not impress you but if that's the case I'd be surprised if you'd actually played the games themselves. As for the 'linear w/ limited events' argument, it seems like someone must have missed the E3 demo w/ a huge wide open hill to traverse down by jeep, the dozens of enemies firing from all directions & the huge chase scene punctuated by firefights & showcasing what were hands down the best gaming interpretations of mud & fire that we've seen to date. You can keep your Halo, there's no real reason to be comparing the two anyway as they are completely different experiences, but to say that Naughty Dog & the Uncharted series in particular aren't impressive achievements is just lying to yourself.
"After playing all of the Uncharted's, it's fair to say there are no "big battles", just 3-5 enemies on screen at a time in a slow paced, small section of a linear map." Aren't all multiplayer maps linear? --__--
If ND felt it was a good idea, they would do it. They are some of the best. I don't take issue with Halo 5's dynamic res, it seems to work well for campaign and the MP is full 1080 at a smooth 60. So that worked for Halo 5 and the xbox one. By all accounts so far, ND should jut keep doing what they are doing. Can't wait to grab the finished product, shut my blinds, lock my door, open a 12 pack and have my tits blown off!
You mean change what they are doing and still release in March? No, probably shouldn't do that
Dynamic resolution and drop the frame rate of distant enemies? Nope, no reason to cut corners; PS4 can handle it.
why ? [email protected] FPS is more difficult to run than [email protected], the game is nearly, there is no need too.
i guess they are saying bump the resolution to 1080p whenever possible while still maintaining 60fps.
Naughty Dog should do what Naughty Dog do.
But then you will have gamers calling this Naughty dog game ....a Naughty Dog rip off and ND will sue ND.
Let's ND do what is best.
Dont know if anyone would notice that If it runs a consistent 60fps its all fine
I'd prefer Naughty Dog to go with what they feel is best. Don't settle with what others in the industry are doing. They're aiming for 900p/60fps, they'll do all they can to deliver on that.
No they should not adopt dynamic resolution.... 900p/60fps I can live with, but 720p/60fps is a no, no /
i think the whole idea of suggesting dynamic resolution is to keep a base of 900/60, but to go 1080/60 when possible, not downward
Yet another intelligent comment, your on a roll.
please no. some of the environments and the pop in is horrible. it is smooth though.
Not even that is just another Microsoft's attempt at masking their hardware weakness with this dynamic resolution bs. Furthermore it's a ploy to put the 1080p stamp on their games when most of the time their games don't have 1080p resolution. Many of those claimed 1080p dynamic games stay consistently under 1080p more like 900p and only hit 1080p few times. One game they claim to be 1080p rez only hits 1080p rez during cutscenes lol Don't be fooled this isn't a solution but a cop out. They also weren't the first to offer dynamic rez games. Sony keep pushing your native 1080p games with good fps that's why I chose you. Might as well should say "Should Sony make their games 900p, tone down game effects and not take advantage of their hardware advantage" lol smh
Didn't KZ use dynamic resolution and that was a launch game? And I don't understand your last sentence. UC4 MP is at 900p.
Yeah and unlike Halo UC is doing way more in terms of effects so whats your point? Also Uncharted mp is 1080p Native! at 30FPS. Yes Killzone had a dynamic resolution bu guess what? Again graphically Killzone SF imo looks better than Halo and secondly unlike what Microsoft does Killzone stayed at higher Resolutions than the so called Dynamic Rez games Microsft pushes. As i mentioned alot of their games are so called 1080 dynamic Rez games but rarely and very inconsistently hit 1080p at all lol Do you see the difference? If not google is your friend, do the research. 900 P for Sony isnt the norm nor do i choose that over higher Rez with the same consistent FPS, no one should.
So your point was that it was an MS attempt to masking their hardware weakness with "dynamic resolution bs". So if KZ is not using 1080p all that time and its using dynamic resolution... wouldn't that mean that they had to use dynamic resolution because the hardware is not able to do 1080p all the time. In other words because of "hardware weakness"?? You made it sound like only MS does it. As soon as I said that Sony also did it.. it became "well Sony does it less and looks better".
Meant to say UC Sp is native 1080p at 30 FPS (sorry for the typo) and UC mp is 900 at 60 FPS. No i made it seem as if it isnt a solution that devs should go to all the time. This title is real clickbait bs especially since SP is 1080P on Uncharted and only mp is 900p and this game looks and is doing way more than Halo. I dont want dynamic Resolution any which way if i could choose a native rez with a steady fps. Killzone was a release window game lol and still looks better than Halo 5 imo and is doing more and i still would choose a native rez over a dynamic one and again you missing a key factor!!!! Microsft games tend to say 1080 dynamic rez but a good portion of the games dont hit 1080p consistently so its very very misleading its actually hitting what the system is built for. Halo5 goes down to 1152x810 at times. You mentioning Killzone out of how many games that use dynamic reZ? very few compared to Dynamic Rez being used in Microsft games more and more often. They can keep that.
No! Uncharted is 3rd person and its fine the way ND is handling it and prefer the engine in use.. I dont care for dynamic resolution... Ive seen the tricks used that an untrained eye will look past.
Yeah let's not have them change something that important five months from launch, maybe?
This really is not a question for gamers, many of which, have unrealistic expectations to begin with. The answer is simple, devs need to continue to make the best games they can as the hardware allows, if that means 900p, or dynamic resolution, that should be up to them.
It already run good at 900p, and in December we will find out what work they have done so far.
Halo 5 is far from the first game to use dynamic resolution. Many Xbox One games have already been doing this.
Uncharted seem to have more going on screen than halo
Warzone in H5 has alot of stuff going on!
C'mon now, I know even you know thats just BS
The amount of things going on in Halo 5 is insane.
agreed.. cinematics check vehicles check shooting check environment damage plus 1 for UC4 fully detailed and dynamic environments plus 1 for UC4 "Double kill" does halo still say that?
Leave it to ND, they know what they are doing. They don't need implement dynamic resolution like some mediocre devs to brag that game is 1080p while game pretty much plays 90% below that resolution, and even then couldn't deliver next gen visuals. Lol At least ND will give us next gen graphics AND great story, while other devs couldn't give us both. Lol
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