Square Enix may find difficulty in remaking Final Fantasy VII while still keeping elements such as the turn-based combat, but whether or not they will forsake the antiquated system is still in question.
The exact one that FF7 had maybe :D
Pretty much It's a remake, remake what the game had Reminds me of 22 Jump Street https://daisyishdays.files.... Turn based needs a come back. If people want something new then you have FF15, older fans have FF7, you change too much then it's not FF7 but something different like a re-telling and nobody wants that as you start to go into alternative universes...wouldn't be surprised if they allowed it so you could save Aerith Lost Odyssey had turn based and it was great. They added a ring system to keep you active if you wanted to deal more damage, added more people to the battlefield and added the immortal feature so some of them could revive themselves after a short time. Basically they put their own unique twist on it. They just need to get you into the battle quicker (enough of the start up showing me the area, the monsters, the characters swiping their weapons), have it faster paced and have quicker transitions when entering/exiting
21 jump street the show and the movie were so different tonally though foxy boy I loved the movies though lol
@SmeargleFlint So, your unshakable opinion is a universal fact that everyone should accept. An opinion about a game that hasn't been released nor that you have tried. close-mindedness in a nutshell.
I agree, the closer they keep it the same the better. If they change it, they shouldn't call it a remake. No other remake of a game changed how it's played. If the intent is to change it, then they should never have called it a remake, instead it should be called a imagining. I wouldn't buy a re-imagining of FF VII, there's no point to it.
Not entirely true look at tomb raider anniversary They added slow motion and quick time events changed the design of the levels added to the story and personally I think it turned out phenomenally. I think change can be good and a change to the battle system while that would be huge wouldn't be a deal breaker unless it was a bad change. For instance if they tried to make it like DMC that would admittedly be terrible but lets say the made it action combat with an atb twist or even an atb system with an action twist. ALL im saying is that lets not knock any new ideas because we will always have the original no matter what.
FFX Combat System without a doubt!! A better version of the FFVII combat system.
FFX was actually more of an improvement to FFI-III, actually. It's a shame they messed that up with FFX-2, which in turn had the bastard child that is FFXIII, thanks to someone who became obsessed with Lightning. As long as they don't mess it up with some sort of KH / FF crossover like FFXV is.
FF X used an algorithm based on your choice of attack to reset the order of attacks across both enemy and party members. It was a different turn based design. I think revamping the turned-based style for FF VII would be best, but of course improve it. I like the ATB but would also like to see more defensive approaches other than exchanging blows. I think it would be good to add new materia specials and all new LIMIT BREAKS choices. For summons, I hope they are epic, but still singular attacks like before. I was not a fan of FF VIII and V's summons.
I think "you like the old s***, buy the old game". No point in a remake if it doesn't change. I also think if they don't change or add to the story, there's no point in a remake. We still all have the ability to play the game you guys want, and it's not called Final Fantasy 7 Remake. Go experience exactly what you want, by playing that already released game. Most of us have played the original like 6 or more times, it's not going to be much more fun with just a new coat of paint...
Ugh... You just made me vomit a little.
Never even played FF7 but honestly if its not turn based I think my wife will end up playing it instead of me.
100% agree but with a better presentation.
How about using a similar combat system that FF4 through 6 and FF12 used which is turn based or active turn based, however you could switch between them very quickly. FF7 was turn base only which is very useful when the enemy is more difficult but very boring when you have enemy which the party can dispatch fairly easy. One thing I would really like to see got rid off is random battles although I have no issue with re-spawns. FF12 was the first off-line FF to do this and in addition you actually fought in the area where you made the encounter and you had the ability to move your group around the area. Basically all off-line FF games except for FF12 had your party fight in what I call a battle arena which tried to look like the area you where traveling in. Also you had enemy one side and your party the other side. FF12 broke that mold but unfortunately FF13 and FF13-2 brought it back.
With so much more power these consoles are packing I wouldn't mind seeing an updated battle system for the remake of FF7. And hopefully they keep the materia customization but make it deeper than before.
This. Otherwise its just the world greatest remaster. When they said Remake - to me - it gave them license to really do something different.
You 2 are my heroes
A PS1 game to PS4 would be a little more than a remaster. This is being remade from the ground up, regardless of what battle system is in it.
Hopefully there's still some remnant of a menu-based system.
A pinch uneased with the tiny bits of information involving the remake. Some of the qualities from FFVII were expressed by Tetsuya as being old for this generation. And yet awkwardly the super smash bros trailer teases with Random Battle+OST+Classic midgar and classic moves, all that stuff. Hopefully there is some tangible info or material coming this winter regarding the remake. I'd like to see what type of FFVII they have in mind.
Fallout 4 vats style!
Some people just dont get it. Square is making games with western audiences in mind now, there is no way they are going make it turn based. The smartest thing for them is to stick with the kingdom hearts/FFXV combat system. I honestly have no doubt it will be and open world action rpg.
Right and lets pretend that no one liked the original combat system. They need to keep the original combat system with little to no changes. What's the point of calling it a remake if they change the core game play? no other remake has done that. If they do change it, it shouldn't be called a remake but a re imagining. If they do change it, they will lose a boat load of sales and it wont sell as well. Today's kids don't like Final Fantasy or almost anything from Japan.
They won't make this game turn based, no matter how much die hard fans complain about it. Western audiences don't like turn based combat as much as action games and that's all there is to it. We're suppose to be seeing more next month so we'll see then.
By your own logic Western audience wont like Final Fantasy anyway since it's seen as turn based anyway. I can't even convince friends of mine that FF XIV or FF XV isn't turned based because it has Final Fantasy in the title. What would you do about those people? Face it, in order for it to sell, it needs to please the people who originally bought and loved it, not the children of today who are into flappy bird and angry birds.
Sounds like you need friends why you can actually reason with... I love FFXV and its combat, but I want the FFVIIR to be close to the original. It's been too long since we've had a decent turn based game.
You're still not understanding what I'm saying, why do you keep saying they can't get today's children? Do you think they are the only people in the west? Most gamers are in their 20s and aren't all as unconvincing as your friends. Look at fallout, the original two weren't too popular but when the 3rd came around and changed the gameplay it blew up. Final fantasy hasn't been seen as turn based in a long time. In the past decade there have been two turn based entries and six action based systems, seven with XV coming up.
@Kalebninja Except the highest selling FF games ARE turn based and Pokemon despite having the most boring turn based gameplay every conceived sells like hotcakes in the USA. And people enjoy that battle system simply because it is so simple and to the point. No extra crap or need for endless button mashing. The thing is that SE isn't too keen on action games anyways. Their bread and butter is still turn based games and they have yet to truly make a masterpiece of an action game, at least based on its gameplay. KH is great at the very best in its gameplay, but nothing more. It's still to button mashy and non-RPG like in a lot of areas of its combat system.
Majority of Final Fantasy VII fans won't buy it if they change the combat too drastically. So the sales will be awful and it'll flop, hopefully Squeenix understands this.
I love it how one random guy speaks up for the "Majority of Final Fantasy VII fans" out there. Well, I'm a fan and I'll most probably get it regardless of the system they go with. FF7R will be fine, as FF sells on brand alone. Just look at XIII &Cia. It's like Resident Evil, Fallout or Call of Duty. You can see a lot of complaining on the internet, but in the end of the day, it is the next RE/Fallout/CoD and it'll sell just because of that. I've saw a lot of people predicting that MGSV wouldn't sell so well because of, well... #fucKonami you know? Or was it because it went open world and hardcore fans didn't wanted that? No, it was because it wasn't a narrative driven game anymore. Still... ¯\_(ツ)_/¯
What is this western audiences crap? You DO realize the game was stupidly popular here in the west as well, don't you? VII is one of the first five rpgs I owned (along with VIII, Legend of Dragoon, Lunar, and Breath of Fire III). I can't, for the life of me, figure out why there's such hatred for things being changed here. Or why such silly excuses pop up.
4 years ago square stated they will only be making mainstream games and ever since they said that they haven't made a single turn based game on home console except for dragon quest which hasn't been releasing in the west. Its not something I made up it's what we've been seeing this company do. The game is going to be popular regardless if it is turn based or not, the fans who are saying they won't play it if its not are lying and its obvious theyll play it regardless. Same way people bitch about Metal Gear 5 not being a real MGS game but it still got 10s and sold really well.
@kaleb If they make it action based and not turned based, I legit wont buy or play it. If you think I will, you're wrong.
if you can give two, the old one and the new one people can choose. times have changed and the audience today may not like the old combat system (the purpose of this remake is to introduce new people to the ff series too) the veterans will still be happy as they have their remembered version. this maybe be extra work, but if you dont want to damage the its legacy, its worth it.
This is what I don't get about RPG fans. You have been watching these awesome fighting cut scenes in RPGs for about 10 years or so. Then, as soon as that cut scene is over, you want to go back to turn based. Are you really trying to tell me that you don't want to pull off those same moves in in real time? Doesn't make much sense. It's like going from driving a real race car, to playing with hot wheels.
It's not really like that, people want strategy. The original system allowed for people to decide how they want to fight. it isn't just about swinging a sword around.
Real time games take strategy as well. The Dark/Demon Souls franchise is proof of that. Also The Witcher 3. You can also fight how you want to fight in real time as well. What are you disputing exactly?
SHHHHHHH lol haven't you heard its not cool to like new and different
Are you trying to insinuate that action is "new and different"? It's not.
You are pretty much telling people they shouldn't like chess and should switch to liking football just because they found the magical chess in Harry potter to be entertaining. Action gameplay isn't an improved version of turn based combat. It is it's own genre and people should be allowed to like whatever genre they want.
I'm not saying people they can't like turn based. But based on the games that Square Enix has been releasing recently, they're moving away from it. I think Square Enix wants to do something new. But the nostalgia warriors won't let them. Has anybody ever thought that after a generation and a half (about 12 years) of turn based games that Square Enix is tired of making them. Just like real time has its draw backs, so does turn based.
@Lennoxb63: I guess Namco must be sick of making action-RPGs. They better make the next Tales of turn-based. Same goes for Bethesda. They should make the next Elder Scrolls turn-based, according to you, right?
@Kalkano That would actually be pretty cool...
"Are you really trying to tell me that you don't want to pull off those same moves in in real time?" Yes, that's exactly what I'm telling you. If I did, I never would have played FF7 in the first place. I would have played an action-RPG instead.
Good thing there were ARPGs around that could pull that off. Oh wait...
Oh wow. Do you REALLY think ARPGs are NEW? Do the slightest bit of research! I played an ARPG on my COMMODORE 64! And they weren't even new THEN!
I would like to see something closer to FFvsXIII, character switching for different play styles in real time combat, I have to agree with Nomura, if you want the same gameplay, play the old one. This new one gives them a chance to explore a new combat method. I liked FFVII, it was amazing, but at the same time, I don't want to play the same game with a new coat of paint.
You do realize that action RPGs aren't new either right? In fact, action RPGs are TOO common right now, so taking a break from them would be nice. If we want turn based combat then we should play the original? How about if you want action combat, you should play every other game that is being released nowadays.
You're basically telling millions of people that they should just quit gaming. Sounds like you want a gaming crash...
An evolution of the ATB system last seen in FFX-2
No, just no. the damnation that is FFX-2 definitely soured the good from what FFX was. If you want the ATB system, you're welcome to play FFXIII.
FF4 though FF6 were turn-based but you could switch to active turn-based whenever you wished. FF7 through FF10 where turn-based only. Switchable turn-based and active turn-base were brought back in with FF12. FF13 and FF13-2 were basically active turn-based only but used similar concepts (although not as advanced) of party control that FF12 used. For FF13 and FF13-2 the active turn-base and party control system was called the paradigms system.
@nitus10 Actually, that's incorrect. 4 - 9 was ATB, while 1 - 3 and 10 was Turn-Based only. There was no timer in the latter games, while the former could launch attacks at you even if you didn't. Same thing with FFX-2, FFXII and the FFXIII games, which were ATB as well.
FFX-2 had the best iteration of the ATB so far. It was nice and speedy and kept the flow of the battle at a nice pace. I'd hate to see it go back to the slowness of the SNES-PS1 era of the ATB on PS4 hardware, that would be so jarring. FFXIII didn't use the ATB, it's battle system was actually the CSB.
FFXIII still used the ATB system, but a different version of it. The point of it is in the name alone, considering it's an active system unlike waiting for either you or the enemy to take a turn.
@ Roc No you're just reaching. FFX-2 had the best form of the ATB. Chaining attacks allowed you to do more damage to enemies. Positioning your attacks on certain enemies will change depending on if you're behind or in front of them. The dress spheres allowed you to change your job classes in-battle. These are worthwhile additions to a battle system that hadn't really changed since 1991 since then. The CSB worked entirely different from the ATB. For example the ATB allows you to perform one action after the bar fills up, the CSB allows you to do a multiple amount actions depending in the selection of moves the player chooses each time the bar fills up. You gain more segments for multiple actions to use as you level up in the CSB while ATB always limits you to one action Also unlike the ATB, the CSB allows you to control only one character at a time with the other characters set to use predetermined moves the player assigns them to. This sort of strategy just defines how different the two battle systems are.
I think there needs to be a compromise tbh. I agree with Nomura when he said that it would look weird having all your characters standing still while waiting for their turn with updated graphics. Having said that though, if you can only control one character and they make it an action RPG, that would be borderline insult to a classic.
You can fix what he mentioned through nothing but presentation. That has nothing to do with the battle system. Just make battles and exploration take place on the same screen, have everyone move around naturally, and have the camera move as it needs to. Problem solved.
15's style would be really interesting but if you want to make it modern but keep the ATB as well then the 13 style, (since 13's battle system was inspired by the popular reaction to the Advent Children movie) that would be perfect as well with some changes to be more appropriate changes (obviously paradigms aren't in 7 so that would fit). They will probably use 15 though,
An idea on how I'd like the combat system would be : 1) Open world like FF12 with enemies visible -no gambit system of coarse. When you run into an enemy it would seemlessly go into combat and have a switch based style that FF10 had but still have ATB 2)Abilities and skills still based around materia and pairing 3) Evolving summonings threw mastering 4) Charecter and materia ability combos - Anyone ever play Phantasy Star 4 you'll know what I'm talking about you know just stuff like that I'd like to see
Personally I liked the Gambit system of FF12 since you could easily fine tune how each member of your party reacted to all other members and to enemy encounters. I am well aware that some did not like the programming style that was required for efficient control. In FF12 if the enemy was tougher than most or a boss then you could quickly switch to turn-based. You could also position your party around the area which can be very useful when confronting large creatures. Phantasy Star 4? Wow that brings back some good memories.
If it isnt turn based it will suck
Wish it would stay turn-based, loved how you could always think of a strategy with the time you are waiting, would always make the battles entertaining
Deep strategy can be achieved in real time. Look at Dark Souls.
In Dark souls as are all Souls games for that matter you pretty much play as an individual and on occasion you can get up to two NPC and/or one on-line character to help with a particular area and of course the boss. In addition you could also be invaded by a black phantom (on-line character) for PvP except when fighting a boss. As for characters and story line it is fairly bare. I really do like the Souls and even the King's Field series but the FF series and their stories are different since emphasis is more on the characters and the events that surround them.
Everyone knows there going to fuck this up. Have it turned based if you want to spice it up have it like devinity orginal sin. I already know its going to be some god of war hybrid.
please, for the love of god, don't make it complicated...
Rofl, yes, thinking is hard.
It should have the same style of gameplay, just enhanced graphically but not changed. Characters should move around a bit instead of standing in rows. Characters you set in front row in menu should be standing close to the enemy and the characters in the back row hide behind them. Make it look like an action game but controlled through the ATB command selections.
As I see it, there is no way to cast that many spells, limit breaks and inventory items w an action controller set up. I am a Souls fan and love the level of attention required from player to survive, but FF7 is a different game, aimed at the strategy of combat and not at how good u can swing a sword. I played the original when I was a kid and greatly enjoyed it. I am fine w a few changes, as long they don't remove the strategy factor from combat. But still, don't fixing what is not broken is still the best option for me.