Hover: Revolt of Gamers will run at [email protected] on PlayStation 4 and Xbox One. The WiiU version, though, will have to be completely remade.
Predicting Wii U cancellation.
Poor WiiU. Maybe Nintendo will understand the importance of powerful hardware some day
Has nothing to do with hardware. Developing on Wii U you gonna need to code it differently. Many devs are too lazy to do so. That why they said remade from scratch.
They did - it was called the Gamecube. The console which, along with the XBox, was outsold by the far weaker and most popular console of all time, the PS2. Why didnt power matter then?
"We’re using Physically Based Rendering and other rendering technologies that don’t really run well on WiiU.' Of course it has something to do with power.
oddly enough you still have some who think the xbox one is closer to the wii u in terms of performance than the ps4.
@ dubaman Power didn't matter then because: - PlayStation already had a loyal fan base from PS1 era. - It released a year and a half before the the competition (other than Dreamcast), meaning it had a huge install base already. - GameCube didn't use DVDs, which was a nice perk of consoles at the time. - GameCube was the decline of 3rd party support, probably due to small install base.
That is just a troll comment. Xeonoblade X says hello. This game has to be built ground up, because of the Wii U architecture. Wii was the first system Nintendo is did not go all power up. Wii U has the game pad, which Nintendo spent too much money on, which is why Wii U doesn't have more power. That being said Wii U has plenty of fantastic looking games, and this game does not look like it needs any more than Wii U has to offer.it has a 2000 Jet set Radio vibe.
First they have to get their key issues dealt with. PBS are not needed in a toon based render..... ummmm windwaker. It's expensive making a game and if fast racing neo and zelda can look good with pbs then I wonder what is their real problem. Actually PBS work pretty good on the wiiu if you understand unity3d. The game is a train wreck at this point though. Good luck with this being good.
From what I can see, people on Steam appreciate the game so far.
After looking at Xenoblade Chronicles X - I often question developers who put the Wii U under a dim light. Shin'en's been able to create an amazing game called Fast Neo Racing, so it is about how much effort developers have to put forward when delving games. The fact that this game uses the unity engine (an engine the Wii U works very well with), makes this news even more bizarre.
It is very odd.
Looks fun, love the art style
Interesting. Is this going to be a full AAA game or an indie game?
It's an indie game, funded via Kickstarter.
This is starting to sound like Slightly Mad's Project CARS situation all over again. The Wii U version was crowd-funded, not to mention that several indie games have ran quite fine on the system. Since this is using Unity, and Unity supports the console fully, I hope it isn't that much of a problem.
Definitely seems like a hardware was to blame. Hopefully Nintendo doesn't repeat the same mistake with their upcoming system, seeing as 3rd party support is crucial. ;)
It's important to be in the same range of performance of competitors, otherwise developers will have to choose between remaking the game tailored for WiiU and not making it at all.
Good. Building from the ground up is how you're supposed to do it for the Wii U; to take full advantage of the hardware instead of trying to do it as if it were a PS4 or XBone. As long as it doesn't end up in a "Project Cars" situation, I'm perfectly fine with waiting a while.
To me this less a hardware issue and more an architecture issue. People always go on about the Wii u's power, but the truth is the bigger problem for devs is the architecture being so different its too costly to rewrite code to fit. There is no cost benefit there any more. If Wii u's set up was alike to ps4/xbone, it would be much simpler and cheaper to port to the Wii u during or after development, and thus third party support might have stuck around a bit longer as they require less sales to make a profit. It's the architecture not power that hamstrung the Wii u!
you mean the Power PC architecture that was basically identical to the 360's setup? These devs know exactly how to build a game for the Wii U since all the big ones made games for the 360. Their time is more important to them however, so the fact that they can't just hit copy+paste for it to compile on the Wii U now creates a problem for them because they actually have to do some extra work. Devs had to code games differently between the 360 and PS3 due to their differing architectures, so there is no excuse.
Ive got to give them credit for building a proper Wii U version and not a crappy port.. This is a perfect example of why nintendo nx needs to be not only powerful but easy to develop for.. This is why AAA games dont get Wii U versions.. They require far more resources and theres no hope for profit
Another game canceled due to the Wii U's poor design. Let's hope that the NX is going to be a better designed console, not just another mediocre, feature-lacking, gimmicky system like the last two consoles from Nintendo. If it isn't, they might as well just not bother.
> WiiU Version Will Have To Be Remade From Scratch Nah. NAH. Nonsense. Their game running on PS4 and Xbox indicates it's done in something akin to a language that runs on other platforms > C++ for example. It will probably take more time as it's primarely mapping input/gpu/audio ( you know the base media layer ), but from "scratch" is laughable. Only non techies will believe this.
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