iRamGamer has released some new screenshots, showcasing the in-game model of Solid Snake for his amazing Metal Gear Solid Shadow Mosses remake in Unreal Engine 4.
it s generally based on HD young Snake model from MGS4..that s good...i didnt like the MGSV face of Snake
MGS5's artstyle is supposed to be realistic, which is why Big Boss' face shape is quite different. Haven't finished MGS5 yet. And I've totaled like 120 hours so far :O
^ yeah exactly thats why i like the more anime based MGS4 chars...MGS series always had strong ties with anime and it is one of its major pros IMO... making Boss resemble and ordinary realistic soldier, it becomes more and more a COD type game which is bad
Prepared for the most blunt ending you ever seen. Makes ME3's ending look poetic in comparison.
These are great if done by an inexperienced amateur. Good on you for learning and contributing to the gamine community. I don't really want to insult anyone here if that's the case...but...Shadow Moses in MGS4 was far better graphically. To only indicate in the title that these screens made possible by Unreal's new engine is almost an insult to what UE4 can do. In the hands of an experienced pro Shadow Moses and Snake would look FAR better than this.
All the pictures that you can see in that publication are early Stage WIP. Here you have a link with more of them (Most of them finished): https://www.flickr.com/phot... Snake is also a WIP. And about the MGS4... Well, that was a game with hundreeds of people working on it with 50 millions of dollars invested. ;) Kind regards.
Those screens look pretty amazing.
Sorry, but I agree with Negativecool. This is great for someone learning to use 3D game tools like Unreal. But it's definitely not news worthy. It seems like people think [X] Remade in Unreal means it's going to be cool or something. I'd compare it to macaroni. In the hands of a skilled chef, it's delicious. But give it to a five year old to glue to a sheet of paper, and it doesn't taste so good anymore. We'd still tell the five year old "good job," but we wouldn't want to eat it. And we probably wouldn't tell anyone else to eat it either.
Inveni0. Your comment is useless, meaningless and destructive. You don't bring anything, you just insult thw work. I have been working with UDK for 5 years and thos work is GOOD for just one person. Have you even looked the pictures from flickr? Do you think ypu are some kind of expert? Do you know that this project has been shared by A LOT of online magazines? Do you also know that Kojima official account has shared it? Are you saying that all of them (including Kojima) are wrong and you are right? You are nothing, you are just a hater who maybe are jealous or something. So stfu.
@Musio83 I've seen famous people share fan art made with macaroni, too. I'm not being destructive, I'm being honest. I'm sorry you're so personally attached to this. Yes, I am an expert. I'm a software engineer who is currently employed in the games industry. I get paid good money as a Level 3 Project Lead, and I've never seen a pro do something like this. This is not professional quality. The pros I work with do way better than this, even if they're the only person working on the project. Like I said, it's good for someone learning the ropes of game and content creation. But it doesn't deserve to be exalted. It's fan art and nothing more. I don't care how many people share it. If you think the only people who are allowed to voice opinions are people who agree with you, then YOU are the one bringing nothing to the discussion. At least I'm prepared to offer a different perspective.
Come on guys, stop fighting... Everyone is completely free to say whatever they think/want. I know my work doesn't have a AAA quality. I've been working with UDK for 2 months (more or less) now, and I'm trying to improve day after day as much as I can. There will be people who like it, people who don't and people who hate it AND it's completely normal. Kind regards.
iRamGamer, Thank you for your passion and your hard work, you've been doing great so far. I wonder if you'll be providing us with a demo that involves playable Snake, your first-person demo is great and I'd really love to roam around with the Snake model, if that's possible by your end. Keep up the good work, MGS fans are always the best.
@iRamGamer Like I said, it's great for someone just starting out with UDK, which you are. So keep it up!
Love the Snake model. Looks like how he's supposed to look face wise. Better than most fan projects
Looks right something between young snake from MGS4 and MGS from gamecube,.. So yeah I think it is quite accurate how they imagined it to look at the start
Snake face is looks like an APE face its made me laugh this is nothing like old mgs snake face was,Snake should be look more to artwork.
I just want Metal Gear Solid HD Collection to be backwards compatible. I really want to play MGS2 again
It looks almost right. The hair should be softer, the artist should also work on getting the skin tones just right and add subsurface scattering channels to the skin. detailing on the lips would also be a nice touch-up.
Wait it's coming to the ps4?
That next gen kojima photo.
The dudes doing great! but the image of Snake in the map.. Snake looks a little off. Little thinner, taller, smaller chin and it should look a bit more like the dude.
And now that people know about it, watch it get canceled because of CADO. Way to go, Internet.
Lol, yeah there's good chance it get cancelled because keep showing these things. Look very nice though.
Oh it looks fucking INCREDIBLE.
You never played as Snake in this one either, it was just a self insert character because Kojima can't write his way out of a cardboard box.
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