Clipping Error review the Down And Doubt 00-0 Legendary Hand Cannon in Destiny. This is the first weapon review that hasn't been about a Field Test weapon since Destiny 2.0, and it marks the first of many analysis videos into the guns that have been added or improved with The Taken King, as well as the general update to the core game of Destiny.
Destiny has made over $160 million in MTX revenue, and these numbers only account the data from late 2017 to early 2019.
That's extremely low for microtransactions, especially for a game that's essentially designed around it
For as much as ppl complain how much they hate microtransactions, they sure don’t act like it. No wonder they aren’t going anywhere.
In Episode 1 of Spot On, a new weekly news show, Gamespot talks about the dangers of chasing a trend.
Playing Destiny 1 on PC has been something fans have been requesting for years. It looks like Destiny 1 is now playable on PC via the RPCS3 emulator.
If the author of the video reads this. That is a VERY nice gun. Wish I had it. Here's a tip for you though, Take that RANGE. You would have been dominating those guys in your PvP portion. They were a bit out of your gun's effective range so only like 1 of 3 were hitting. If you're good with hand cannons, stability isn't really key. You don't need stability on a shotgun or scout rifle, right? (unless it's got full-auto of course). Range is a far more important stat, really on most if not all weapons imo since so many more things are tied to the range stat like target acquisition and damage fall-off, while stability is really just stability. But specifically on hand cannons, to have high range and high impact is really nice, and you have even more bouses on top with the luck and additional DPS booster options. REALLY good TTK roll there.
I suppose it all comes down to preference and playstyle though, but imo......max out the range on that bad-boy and reap the rewards.