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From sex symbol to icon: How Crystal Dynamics saved Lara Croft

Polygon:

"Lara Croft faced one of her most deadly situations yet in 2008. Tomb Raider: Underworld, the eighth game of the series, had failed to meet sales expectations with just 1.5 million copies. After 12 years, it was uncertain if gamers were still interested in adventures from Lara."

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_-EDMIX-_955d ago

Lara has always been seen as an Icon, I would hardly say they made her that compared to prior. Those that continue to see here as an object, will continue to ignorantly do so.

What CD did for Tomb Raider was bring that series to the modern era of gaming which was a huge, huge undertaking considering the titles that released prior.

Hasswell-NeverCold955d ago

I liked underworld, it had some glitches and controls could have been a bit more solid but still.

I do miss skimpy wetsuits and whatnot a bit but I'm glad Lara is doing fine. ^^
Just waiting to hear some news about pc release.

Articuno76955d ago (Edited 955d ago )

If anything the character is less iconic now than she was before as she's less visually distinct and not as charismatic. In addition she's pushing a form of gameplay that many would consider derivative rather than trail-blazing.

The real issue with the older games wasn't really an issue with the games but the tendencies of mass market consumers to gravitate towards big budget action extravaganzas.

And that's not surprising: those games look amazing in trailers and adverts. Lara running around the the same room in circles, pushing and pulling random blocks in serene silence until she figures out what she needs to do isn't quite as easy to market (though it is very stimulating in its own way).

Although I can accept the new Lara is essentially a new character/reimagining that doesn't change the fact that, even taken on her own terms, the new Lara is poorly written, poorly acted, unconvincing and just a thoroughly unlikable protagonist (though TBF that was true of everyone in that game).

Which is to say I enjoyed TR 2013 in spite of her, not because of her.

But please, let's not act like the new depiction of Lara is somehow a revolutionary turn around of a character that was rapidly becoming some kind of relic, or that the old Lara had nothing but sex appeal going for her (if anything the reverse is true: outside of a pair of boobs the new Lara has no defining character traits).

TBH I respect Crystal Dynamics decision to reboot the series after Underworld as they had closed out Lara's story arc quite well and really pushed the boat out with all the moves Lara had at her disposal.

But the new direction isn't somehow inherently better -- there's still room for improvement, ESPECIALLY with regards to characterisation.

KiRBY3000954d ago

"If anything the character is less iconic now than she was before as she's less visually distinct and not as charismatic."

"let's not act like [...] the old Lara had nothing but sex appeal going for her (if anything the reverse is true: outside of a pair of boobs the new Lara has no defining character traits). "

So true mate. tons of people act like the new lara is this mature, well-written character when in fact she's just a younger looking version with absolutely zero charisma.

in the 1st tomb raider, lara was a great character, she knew who she was, she knew what she wanted and how to get it. in the reboot, they had the opportunity to tell how she becomes that person but nope, they just had her whine and moan in for an hour and then she becomes a killing machine. no character development, no tombs. facepalm.

still a good game, but a terrible Tomb Raider.

mad-dog955d ago

She was iconic. Maybe the people from Polygon just aren't 13 anymore.

squeezx955d ago

I'm really impressed with what they've done with the series and I'm proud to be a fan.

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