''Namco has been making 3D fighters since the inception of the PS one. Gamers were first wowed by the Tekken series for its accessible game play; with deep enough fighting styles that would make any master of the series humble a rookie as well. Then we were introduced to Soul Edge/Soul Blade which many thought was a good, yet flawed weapons version of their first hit Tekken. It really wasn't until Soul Calibur on the Dreamcast (the original arcade still used PS one hardware) that gamers fell in love with characters such as Mitsurugi, Kilik, and Voldo…well maybe not so much Voldo…but you get the point. In Soul Calibur (Soulcalibur) the bar was raised as were the expectations for all 3D fighters to come. Namco has followed up the series with parts II and III, and while II was a fine fighter in it's own rights, it felt in the end like an extension to what the good folks at Namco basically perfected in part one. Soul Calibur III on the other hand was a critical and sales disappointment, and many felt the game let a lot of fans down with over the top moves, characters, and a ridiculously bland RTS story mode. I'd love to mention Soulcalibur Legends on the Wii right here, but it was a poor at best action title on the Wii, which really isn't fair to put it in the same category as the others. The only thing Legends did was make loyal fans wonder if Namco Bandai could ever bring this series not only back to its roots, but back to its glory.
We turn to the ever present 2008 where not only has Namco released a new version of Soulcalibur, but have issued it only on next-gen platforms. Now owners of the PS3 and Xbox 360 can soak in the SC love they've been yearning for. Of course, many fans wondered whether or not we would see another incarnation of part III when characters from the Star Wars franchise have poked their metaclorian noses into the mix. On one hand gamers could play as Darth Vader, Yoda, and Vader's apprentice. On the other hand, do these characters actually fit in the SC universe? More on that later…''