For game developers, creating an MMOG is one of the most daunting tasks imaginable. Thousands of man hours are logged in the creation of even the most basic MMOG, and the bigger a project gets the longer it takes developers to produce a final product. So when the group of developers at Icarus Studios opted to create a skill-based, post-apocalyptic title that included real time combat and vehicles, the Ten Ton Hammer staff knew it was going to be a major undertaking. However, it seems the team and their product - which is titled Fallen Earth - are really starting to come together. Recently, the developers announced that they were "feature complete" and ready for testing. To find out more, Ten Ton Hammer's Cody "Micajah" Bye sat down with Fallen Earth's lead game designer Lee Hammock and had an in-depth discussion about the game and its progress thus far. Please enjoy!