Eurogamer writes: "It's not often, when watching a demo of a dystopian-future third-person action game, amid the constant subwoofer rumble and PR burble of E3, that you wind up in a conversation about the great American architect Frank Lloyd Wright. We're chatting to the art director of THQ's Red Faction: Guerrilla when this unlikely influence is brought up.
However, it's not Wright's clean, proto-modernist designs, nor his massive influence on the course of 20th century architecture, that has led the Volition development team to base buildings on Red Faction's Mars on his work. It's that his fondness for cantilevered construction makes his buildings - theoretically - really easy to knock over. And Red Faction: Guerrilla is all about knocking over."