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Eurogamer Interview: Building BioShock

Levine and his team - including design lead Bill Gardner and technical director Chris Kline, both of whom joined Eurogamer for this interview - are hard at work on their next project, and probably not that bothered by the slings and arrows of those who accuse them of self-aggrandising. They're certainly more than happy to talk about BioShock, discussing the creative process, the slow evolution of the game, and even the occasional controversy and criticism which followed the launch.

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eurogamer.net
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