Id Software had been a bit quiet in recent years following the release of 2004's Doom 3, but all of that changed during QuakeCon 2008 last week. The legendary game developer shed light on some of its new projects, including its new intellectual property Rage as well as a fourth Doom installment. And of course, id's co-founder and lead programmer John Carmack was in the center of it all. Widely regarded as one of the fathers of the first person shooter, as well as one of the top minds behind game development today, Carmack constantly pushes the envelope with both the titles and technologies. Tom's Games Game reviews spoke with Carmack in Dallas at QuakeCon 2008 to get his thoughts on id's new projects as well as working with Electronic Arts , making games for consoles, and the future of game development.
John Carmack: Well, "a lot better" may be stretching it. All of the key scenes, the things anyone is going to take a screenshot of are going to look exactly the same on both platforms. They'll get the high quality compression. But if you go into some areas in the wasteland, like behind a fence where nobody will typically go and explore, this is where the 360 version may look a little blurry compared to the PS3.