Bit Cultures writes: Great video games incentivize players to return time and time again. Some games accomplish this through collectibles, a new game plus mode, harder difficulty levels, multiplayer, or different play styles. Bulletstorm, while an absolute raunchy, “arcadey” thrill and one of my favorite games, only witnessed a single playthrough. The mature banter, kill combos and over-the-top moments kept me hooked, but left me wavering after the campaign. Games such as The Elder Scrolls V: Skyrim, Fallout: New Vegas and the Mass Effect series, however, easily garnered second, third and sometimes even fourth playthroughs. There are tons of nuances in these games to bring players back into the digital worlds. Similarly, Way of the Samurai 4, a third-person, hack and slash role-playing game, utilizes many elements from the latter three titles in order to keep players playing. The one major difference between replaying Way of the Samurai 4 and the other grand RPGs, however, is a player’s investment of hours in the campaign. A single playthrough of Way of the Samurai 4 may take up to anywhere from a few minutes to a few hours. Through creative use of a choice-driven story line, a rewarding new game plus mode and a variety of unlockable items and weapons, Way of the Samurai 4 offers a replayable campaign without the burden of dedicating absurd amount of hours to a single playthrough.