An interesting development has reared its head into the exclusivity debate, with the signing of a "perpetual licensing agreement" that will make the Havok physics engines available to Microsoft Game Studios and its development partners. With such a close relationship forming, will we see Sony and Microsoft become seperated with exclusivity, not between game titles, but the actual engines they use? Could it be that future titles on the 360 will have the latest physics engine and those on Sony will not?
Originally launched in 2011, El Shaddai: Ascension of the Metatron is coming to Nintendo Switch, so It's time to look back at the original.
Still have my ps3 copies. Bought it at launch and another one when I found it cheap and in perfect condition about 10 years ago. I wouldn’t buy it on Switch but if they made a PS5 version I would. I still have one of my PS3 Fats hooked up so good to go either way.
Id play it again on the switch. I wished my 360 version was bc but this is still a good way to play.
The artist behind Fallout 4’s Deathclaw reveals just how bad things got back when Bethesda took over the series
People are stupid I get it. No one should feel unsafe,
But I think they need to talk about why they cut so many corners during the development process and why none of their games ever look current. And why they think all of this is okay while they charge full price.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
Havok physics engine = Mediocre.
A perpetual contract agreement? On what terms? This article is fully based off speculation, there are no details emerging from the contract, so why this article? So Microsoft has a perpetual contract agreement... tell me more.
Is havok engine different to the Lucas arts patented Euphoria engine?
And isn't the Euphoria engine being licensed out now?
Havok engine Vs Euphoria Engine?
(someone answer me, because I genuinely don't know)
Havok isn't the only physics solution.
I don't see this happening anyway. Havok licenses their tech to companies like EA who make games for all three consoles and PCs. Why would they give up contracts like that just to enter into some exclusivity deal with MS?
Havok isn't the only physics engine out there, PhysX is already liscensed for use on the PS3 and there is an SDK freely available for both Windows and Linux.