Third of original GoldenEye team still at Rare

A third of the original GoldenEye development team still works at legendary British studio Rare, has learned.

Speaking to at the Develop conference in Brighton last week, senior software engineer Nick Burton, who has been at the company since 1998, hit back at critics of the studio who have claimed Rare no longer has FPS talent.

From 1998 to 1999 a number of key developers who worked on GoldenEye and Perfect Dark on the N64 left Rare to form Free Radical Design, famed for the Timesplitters series and the more recent PS3 exclusive Haze.

At Develop, Burton told us: "We read all those things as well. All the talent, you know, just because you see Viva Piñata doesn't mean that the talent has gone, because that kind of pains me when you hear about that sometimes. Especially with the GoldenEye guys. About a third of the GoldenEye team are still at Rare. A couple of them did a lot of stuff on it. Everyone's like "GoldenEye was done by these guys". No, it was done by a team of people."

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IaMs123780d ago

think this might be a hint that GoldenEye could still come to XBL?

Xi3780d ago

and that they're working on something new for the 360.