''Red Faction was one of the countless shooter franchises that sprang to life during the last generation of games. Along with titles like Timesplitters and Darkwatch, it helped PS2 gamers, who were eager for their own Halo, to find a bit of satisfaction. Unfortunately, Red Faction and its sequel were both firmly mediocre. At their best, they were competent FPSes but never really stood out. Their gimmick, the ability to destroy walls with a rocket launcher, was deeply limited and rarely offered the freedom promised. When Red Faction: Guerrilla was announced, I have to admit that I wasn't chomping at the bit to get my hands on it. This is one case where I'll have to eat crow because Red Faction: Guerrilla ended up being one of the bigger surprises of E3 for me, and it's turning out to be one heck of an impressive-looking game.
Red Faction: Guerrilla is set in the future after the events of Red Faction 2. The Earth Defense Force, formerly a fairly heroic organization, has been corrupted from the inside out. They have turned Mars into their personal work camp, kidnapping people, oppressing the population and generally making the world a worse place. Your character is a simple farmer who awakens one day to find that his farm has been taken by the EDF and he has been kicked out. Naturally, he isn't going to stand for that, so he takes his trusty sledgehammer and proceeds to get a bit of frontier justice. However, his actions have the side effect of branding him an enemy to the EDF, and before he knows it, he's caught up in the war between Red Faction (the Mars liberation forces) and the EDF for the fate of the red planet.''