TeamVVV writes: "We caught up with Foam Entertainment, developer of the upcoming PC music-based racing title Drive Any Track, at this year's EGX.
Tracks are procedurally generated using music as a base, verses and choruses become checkpoints for instance. As a nice touch, the environments and cars are styled to each different style of the music genre."
Foam Entertainment have released an update for their music-based racer Drive Any Track which brings it up to version 0.5.
The update adds free tracks bundled in with the game, a track browser, an improved ghost car, and a new recent tracks menu which allows you to sort each by difficulty. Changes include improved geometry collision, increased visibility of barricade palettes in the dance genre and more besides.
Drive Any Track popped up on Greenlight back in January and looked like one of the greatest gaming ideas ever. Combine Audiosurf’s music course generator with a stunt racing game like Trackmania, where each song generates a unique track filled with course toys to fly over, and the result is a game that looks absolutely irresistible. The journey from Greenlight to approval to Early Access has moved along at a brisk pace (as these things go) and now Drive Any Track is available for all.
One Angry Gamer "New gameplay videos have been popping up for FOAM Entertainment’s Drive Any Track, the music-based racing game where the tracks are procedurally generated around the music from your own library. Some of the new videos give gamers a taste of how different types of music generate different kinds of tracks and some of the obstacles that come along with them."