Using mainly felt-tip pens and cardboard, Media Molecule puts the finishing touches to PS3's biggest, littlest and strangest game.
What could you make out of a 20 pence piece and a rubber band? Both items are lying on a coffee table inside Media Molecule's offices when we stop by. Presumably left by a developer searching their pockets for a bus ticket or scrounging about for a pen, in this setting, things like this can quickly assume a deeper significance. Here is an unspoken design challenge: take these, and turn them into something fun.
It's this inquisitive playfulness that lies at the heart of Media Molecule. The company has yet to finish a single game, but following a stellar unveiling at GDC 2007 its first title has seduced almost everyone who's seen it.