UGO writes: "Late last week we got to spend two hours in a locked New York City hotel room talking PC games with three Blizzard designers, one of whom was Diablo III lead designer Jay Wilson. Well… the door wasn't exactly locked; really, we could have left at any time. But when you've got face-time with one of the folks who is currently in the process of pouring his heart and soul into the greatest PC action-RPGs, you don't walk away until you're forcibly removed by a broadsword-wielding barbarian.
One of the earliest questions faced by Diablo III's development team focused on the ways the series could be updated for a new generation of PC hardware. Obviously, the possibility of giving the game a new 3D look was considered… for the space of a meeting. The team chose to stick with the series' standard isometric perspective (rather, isometric-style) from day one; changing that, they feared, would ultimately change the nature of the core gameplay too much."