Videogamer writes: "Yesterday we brought you part one of our week-long interview with Nick Burton, a senior software engineer at Rare, where he talked about working on Star Fox Adventures right up to Kameo: Elements of Power and Jetpac Refuelled. In part two he talks at length about the power of the Xbox 360, the future of Rare and why he thinks Banjo Kazooie: Nuts & Bolts is a hardcore gamer's game.
VideoGamer.com: The games you're doing now for the 360 that are coming out soon, Banjo-Kazooie: Nuts & Bolts and Viva Piñata: Trouble in Paradise, are they pushing the 360 as far as it can go?
Nick Burton: You never can push them as far as they can go. The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power. But the reality is in 360 and the PS3 and the latest generation PC graphics, the amount of power in the GPUs is such that you're more bound by your creativity and the aesthetic you're going for than you're really bound by polygon pushing power. You're probably actually more bound maybe by art authoring and the amount of data throughput that, just the amount of memory you'd need, but I don't think 360 has reached its limit."