Gamer 2.0 reports:
''We have been following Spore for some time now – seeing demonstrations dating back to one held by Will Wright at E3 2006 – and every time it looks like a finished game. This time, however, that may have been true at our recent demo opportunity at EA's Winter 2008 Preview event in New York City. With the game a mere month from release we came away with a few more tidbits on top of the information we've already covered in our earlier looks at the game. So, let's take a look at some of the things we haven't seen yet.
The Maxis designer we spoke to took us on a whirlwind tour of some of the ways the team has been working on connecting the experience of the different stages of evolution so that it gave Spore players the feeling that there was a real progression with consequences to your decisions. There is now a Spore timeline that will show the evolution of your creature through the different stages of the game, including your social and hostile actions towards other creatures and every minute detail of your progression.
Other somewhat minor additions include abilities that you earn depending on your play style, achievements, and a grouping mechanic called the Sporecast. As you progress through the game, your play style will affect the first two new features so that if you're a herbivore in the cell stage you'll earn an ability like Siren Song that is useful in following stages, giving you the power to serenade aggressive enemies into a spell providing you time to escape. You can also earn achievements for accomplishments related to a specific play style, like cultivating a majority of good relationships with other creatures, which in turn unlocks items and other goodies. One achievement we particularly liked was called "Déjà vu," which you earn for running into one of your other creations if it so happens to randomly generate, a mechanic Spore uses to populate areas in your game with user generated content from the entire Spore community.