Doom III designer Tim Willits has said he understands why some people found the first-person shooter disappointing, although he maintains he's very proud of it.
A new Doom 3 mod paints the title with Doom Eternal's colors, inducing faster-paced gameplay and a variety of other gameplay enhancements.
BLG writes, "Plug in your electric guitars and start shredding; we’re making a list of the DOOM games ranked.
Trying to decide the best DOOM game is like deciding who your favorite child is. You love every one of them, imperfections and all."
Doom mod remakes Doom 3 in beautiful HD, with a new texture pack that adds improved lighting, shaders, and character and weapon models to the classic PC FPS
It wasn't "good" either.
It had very little to do with the original Dooms. And as a game it was misguided.
The changing back and forth between flashlight and weapon was the most contrived and stupid game mechanic ever.
The graphics were much too dark and drab. They tried to cash in on the survival horror and asian horror film hype, but it didn't fit with the Doom game universe at all...
I liked it.
People also buy those crappy movie games. People also bought E.T., Superman 64 and ShaqFu. Sales are no sign of quality, rather than a lot hype, marketing campaigns, advertisements and brand recognition.
Doom is a widely known series. I'd bet alot of people bought it, because they liked the predecessors.
I don't mean to bash the game. I didn't find it appealing, but I'd say there are a lot games that are worse.
Hmm I own all of the Unreal titles. Yet I haven't played them in months yet spent the past two weeks playing Doom III and ROE again. It was a damn good game. The engine would have powered quite a few titles also but Id never bothered to build a tool kit to make the game engine a licensing franchise.