Motorstorm's claim to fame is it's "Deformable Terrain." Essentially this means that the mud makes pockets and troughs when you move through it and it stays. See it close up in action in this video.
...generated, which means that the mud-meshes, shapes and mud-physics are not present on the disk but they are calculated on-the-fly by CELL using mathematical algorithms and formulae only...generating millions of polygons in real time in brand new places, all tangible, all providing new collision behaviour to interactive objects. In this way a fully stand-alone breathing world is being created and sustained through CELL where physical possibilities are fresh and instantaneous every instance, much ahead of even physics-only based games. Out-of-this-world quality textures are then placed on the newly formed meshes by RSX and lighted to unprecedent photorealism, everything so fast, so pretty...so early on the PS3, Ah, what a technology !!!
This is true next-gen, as in the words of Mr. Sakaguchi(blue dragon dev): "Next generation is all about seamless interactivity". And his words really take shape on the PS3, and I bet they can only do it so on the PS3 alone !
yep, very awesome! the ps3 is very powerfull!
you got to be jokeing the ps3 is the worse console out of the three of them.you call that a next gen game what a joke and a waste of money.
This game looks awesome but one thing i find odd is the mud looks all dryed up then once a car or person drives over it or lands in it like the video its wet so whats going on there.
But still i will get it.
...is dried up as in real life in the sunlight while the underside is still wet !
How come the truck going by did not affect the mud?
Looks like the truck was coming in from a jump
I like the way the mud went up in the air and just dissapeared...just like in real life right Bhai? ;)
What that video showed is not deformable terrain. I'm sorry to say this but what I just saw was nothing more than the standard "skidmark" graphic that has been present in many previous games but with the added bonus of being glossy. I saw no added polygons, no actual ruts. I saw no polygons manipulated in anyway. All I saw was a decal that was added to the existing surface. This is not new technology. This has been done since 3d racing games first allowed you to lay down a patch.
True the method of generating the patch may be different. (apparently people now lay patches too).
But do not be fooled this is not an example of deformable terrain.
Yes Leathersoup! I am a computer animator and you are right it looks like a bump map texture and that has nothing to do with polys at all... I do think the game looks outstanding but this type of "deformation" can be pulled off on the Xbox 360 and PS3... Again it does look very fun!
I believe the reason it's counted as deformed terrain is that the vehicles react to it.
You start out with a flat surface. A truck comes through, and its tires leave a path through the mud; a deepened rut. If another vehicle comes behind, say . . . a motorcycle, you can see it move from the original terrain DOWN into the rut caused by the trucks tires, and then back out again. It changes elevation (although slightly) and any vehicles crossing these objects will realistically bounce and you'll see the shocks absorbing the impact and tires moving up and down, etc. I'm by no means a programmer, but I'm assuming that involves more than a visual sticker over the track.
WTF are you guys talking about there are plenty of examples of deformable terrain already out there from people who have the JAP version... you just have to open your eyes and look and find them.
...as IGN has pointed out, in even drier mud, when a truck passes through in MotorStorm, the ditch produced is so deep that the buggy almost flips over while its one side tires fully gets in !!! Immense indeed !
that's all i have to say.
I can't find anything changing when the vehicles go by. All i see is some rag doll guy sliding with a skid mark and two tucks flying by leaving no trail but shooting unrealistic mud in the air that vanishes.
This demo here from earlier this year depicts the geometry modification that I was referring to:
I don't have any video of the final release to prove it's still there and done, but the reviews seem to indicate as such, and I haven't heard of it not being implemented.
That video very clearly shows the tracks being made and the effect on the other vehicles. The mud even looks really nice in that video. I'm not sure if that video is a newer or older build but it appeared to be running fine and looked much nicer than this articles video. Only concern i have is the depth that the bike appeared to sink. That may be realistic, I'm not sure but it seemed to be a little to much. Overall this game looks to be a must buy for every PS3 owner!
u are a hater.......denial?
Show me the tracks!
and these are definitely not Bump-Mapped. Bump Maps were used in Halo 2, and are only good for adding subtle detail...sometimes. They only work when the light is angled in a certain direction, so videogame artists have basically abandoned them for better techniques.
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