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Horizon : Zero Dawn’s Thunderjaw Consists Of 550k Polygons & Stands 24x9 Meters Tall

According to Horizon: Zero Dawn's game director Mathijs de Jonge, the Thunderjaw featured in the PS4 exclusive consists of 550K polygons and stands 24x9 meters tall.

Update:

Game director Mathijs de Jonge just confirmed that all creatures in the game will be as detailed as the Thunderjaw
https://twitter.com/dejonge...

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jon_snow1173d ago

OMG, That's one Thunderjaw, we saw 2 or 3 grazing plus other robotic creatures.
That is really impressive.
GG have great talent of making Visual Stunning games.

VER1ON1173d ago

While I wouldn't compare the amount of polygons featured in a PS3 game to the amount featured in a PS4 title, it's truly impressive what they are doing here.

G20WLY1173d ago

It's very impressive. I love stats, but for me this game is all about the freshness and gameplay. I cant wait to play this.

It's actually eclipsed Uncharted 4 as my most anticipated title now and I'm SUPERHYPED for U4!

Army_of_Darkness1173d ago

Holy crap, Does this mean I have to upgrade to a 80"HDTV??

Dasteru1173d ago

Proof that polys don't mean much past a certain point.

GT5 had 500k polys per car and that was a PS3 game.

ritchi451173d ago

Can't you Google it yourself?

UltraNova1173d ago

Yes but whats the point of having a discussion if you run off finding all answers by yourself?

Chill out my friend!

UltraNova1173d ago (Edited 1173d ago )

Thank you good sir...

Lets not forget that GT5 was a racing game not a huge dynamic open world game like horizon.

That said, I cannot imagine how many polygons will GT7's engine push on the ps4 considering Driveclub's car models were 250K each with all those real-time effects...
http://www.dualshockers.com...

+ Show (1) more replyLast reply 1173d ago
Psygnosis3331172d ago

https://forum.beyond3d.com/...

Dasteru: don't exaggerate :)You can make high poly model but ingame is different ,they use normal bump maps for more details

Psygnosis3331172d ago (Edited 1172d ago )

GT5 uses 500k polys only in garaz maybe..not in game.I use some of the cars in maya they where around 60k i think same with forza 4(hacked game)

Gran Turismo 5
Cars ~500K photomode!

Psygnosis3331172d ago

250,000 polygons for each car in Driveclub is good becouse its ingame ...i think...

+ Show (1) more replyLast reply 1172d ago
VER1ON1173d ago

I guess it's more the quality of the polygons that matter now.

Dasteru1173d ago

More the art style. Lighting also plays a much larger part than alot of people realise.

DragonDDark1172d ago

You guys think this will release on Fall 2016?